Hello, I'm new to Construct, these forums have been amazingly helpful, I know MMF2 so the transition into Construct has been pleasent, it's such an amazing program I look forward to posting up my games for you lot to see.
I want to do this one thing and I don't know if it's possible. I want to shrink and expand a sprite in time with a beat from some music I've made. The track is 120bpm, and if I set the box to shrink and expand every 4 seconds it'll be in time with the music.
I just don't know how to make the box do this, a gradual, but fast shrink and collapse.
Also are there any funky audio things I should be aware of? Can you sync your visuals up with bpm in an efficent way?
I'm a composer btw, got a myspace
Have just recently got into game design but I want to make audio focused games, have been going good so far but this one little bit of help will really open up a whole world for me!!
Thanks in advance!
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This *might* be what you wanted.
You can use the "timeline" object to schedule events to occur at specific times.
(ignore that first .cap that I posted... you want it set to "always" and not "repeat")
hmmm well the xaudio object can give you latency and position, which should be enough if you know bpm from before.
I've been thinking about music-based games for a long time now and perhaps it's time to give it a shot. Interested in teamwork?
edit: obligatory .cap: http://www.udec.cl/~jfuente_alba/pulsating.cap
thanks a lot guys, I've never seen the timeline object before will have to research it. And the 'pulsating' cap is perfect for my needs so will try decipher it.