Thank you very much for your quick help jangsy5
Well actually I prepared something with arrays. I don't know if it's stable or right way to do it but results are seem ok.
Thank you for letting me know about left() and right() expressions. They helped me a lot.
I used this;
on start of layout -> Array: Set size to Numtokens(Source.text)*1*1
For each element -> Array: Set index(Array.CurretX,Array.CurrentY) to Gettoken(Source.text,Array.CurrentX)
For "count" from 1 to Array.sizeX -> Text2:Set text to Text2.text+Array((Loopindex),1)
On text changed -> Text3:Set text to Text3.text+Right(EditBox.Text,1)
Array2:Set index global("increase") to Right(Text3.Text,1)
System: Add 1 to global variable"increase"
Always Text4: Set text to Array(global("increase")-1)
Text5: Set text to Array2global("increase")-1)
Text4 compare Text 5 if true Text6: Set text("great")
else Text6: Set text ("be careful")
Yep I did something like that. First I added a text element which named source. And I wroted a text like this: "I,t, ,w,a,s, a, ,b,e,a,t,i,f,u,l, ,d,a,y"
I used numtoken to count every character which seperated with comma. And set size with it.
After that I used for each element loop to put those every character to x array line like x1=I x2=t x3="" x4=w etc.
Than I used for "count" from 1 to array.sizeX write every character to text object. So people can see that paragraph without any commas.
Than I added an edit box for player to write on.
I used "on text changed" and used another text object to write to. So If player writes something(edit box text changed) than it also writes on text3 object. Than Array2 takes from that text 3 object's right() character to Array2's x line. I used a global variable "increase" for increase on every character input it takes that character to Array2 x1 than x2 than x3 etc.
I used "always" write latest arrayX and array2X character. ArrayX character for (which character had to be written) Array2X character for (which character written)
Than I compare those charactes with each other. If they are equal text 6 object returns "great" else "be careful".
It seems eveything works as I want for now. Now I'll prepare some graphical animations for nice looking. I'll try to add score system(if they are equal add 1 to score) something like that.
Still I don't know if I did it true way. Maybe your way was way better and easier for after edit or update. Probably there are better solutions to get same result. For example it's irritating to prepare your paragraph letter to letter with commas. Maybe there may be a loop which automatically puts commas between each letters. I don't know.
Oh and I guess I should inhibit user to backspace(delete what he/she wrotes) to prevent arrays mixing. But I guess on edit box object I can't inhibit it. Or I should way to find if user deletes what it wrotes than I should delete latest arrays and decrease array x.
Whatever thank you very much. Sorry I wrote too long :)