Unfortunately, before I made this thread nothing came up about it in search. A quick answer of what's going on with the new GUI would be appreciated.
I do need (more like I appreciated) the small icons for quick z-order checking/glancing. My maps have hundreds of small pieces (some overlap for various reasons; effects, detectors, collisions, etc.) that need to be in correct order pre-runtime before I switch them around via events. I'm in the dark about why the change. I do know there was the new object bar added some versions ago, but I thought that'd be separate or at least there would be a way to quickly check z order in the same way.
Although this is not that big of a deal, I'd like to know cause I'm in the dark.