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Does the length of Event Sheets have a big impact on the performance of Constructs or the game that will be exported?
Should I limit the Event Sheet length and create more different Event Sheets?
Or doesn't it really matter?
Having many smaller event sheets or a really long one amounts to the same number of events. The point of making separate sheets is that if you have multiple layouts, you can include your engine in each one,and if you want to make changes, you'll only have to edit one.
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Event sheets have no performance hit, even if you use and include hundreds.