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This might be a very basic thing but if so I can't seem to figure out how to do it. Is there a way to combine the grid behavior and the RTS behavior to basically make grid-based pathfinding? I was thinking that this would be a good way to improve pathfinding both in the CPU-usage sense and performance of the objects in game. As of now I can't seem to make the object adhere to a grid when they've got RTS behavior.
Here is a solution that may be of interest.
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That's going to be very interesting to play around with, thanks for that! It might not be tit for tat what I was looking for, but there's surely room to improvise.