Graphics problems with zoom feature

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  • Nah it's smallish tiles... I think 256x256 or something, but it only does it vertically not horizontally.

    The texture might be but that is one single BG Tile object, that's all I meant.

  • > Nah it's smallish tiles... I think 256x256 or something, but it only does it vertically not horizontally.

    >

    The texture might be but that is one single BG Tile object, that's all I meant.

    Ah yes indeed. One big BG it is. I wonder if the problem goes away if it's made of lots of BG objects? Probably will... but I don't know if I could be arsed with that :/

    ~Sol

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  • Ah yes indeed. One big BG it is. I wonder if the problem goes away if it's made of lots of BG objects? Probably will... but I don't know if I could be arsed with that :/

    Nope.

    But if you are just using one large BG tile then the problem goes away of your texture is a power of 8. Like, if it were 128x128 or 256x256 then it would be okay for that purpose. But tiles that are separated would still have that problem, as I showed in the example above.

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