Game = Virus??

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  • Exactly what I did. It is a global object, and it is on the main menu layout. I have the event: (Trigger Once): Audiere: Load Music (filename) as "Alias"

    It is set to repeat on a constant loop at 75% volume. But everytime I go back to the main menu from any other it restarts, i dont want that to happen

  • Exactly what I did. It is a global object, and it is on the main menu layout. I have the event: (Trigger Once): Audiere: Load Music (filename) as "Alias"

    It is set to repeat on a constant loop at 75% volume. But everytime I go back to the main menu from any other it restarts, i dont want that to happen

    Hmm, in that case, have a layout before the main menu that starts the music, then never return to it again.

    So on this layout it just starts the music, then transfers to the menu.

  • I would just store the position of the music track in a global variable on layout switch then retrive it on the next layout

  • Urled how would you do that exactly?

  • Just as a remainder: Audiere has problems playing mp3s on all systems. Make sure to test on some different systems, before shipping your game.

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  • Hmm thanks for the warning, I will give it to a few friends to test.

  • To be on the safe side you could add both audiere and xaudio to your game and give the player an option to change which audio plugin is used. Would require a bit of finagling to do, but probably worth it if you want to cover all possibilities.

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