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Hi , how I can do to make a character with bones get in front and behind of another character fully with all members (arms, head, legs ...)?
Only I doing it with his main part.
It's for a game of 8-directions
You could add all the objects to a family, and then move the family in front of/behind the other characters as needed.
Are they using the bone behavior as well or just the main character?
I'm using the bones behavior in all characters ( player, friends and enemies )
I have another problem , enemies follow the player like I want with "change speed towards object" but I can not get that enemies move to position of beside the player to hit them or they hit.
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Hmm, can you upload a source cap file with just the characters and events to move them around?
here the cap
Thanks nihaotomita I think I was able to help, here's the cap with some event changes (I added comments before the parts I added/changed): https://dl.dropbox.com/u/4714446/prueba.cap
Hello, I can not make the green blocks (both) are placed behind and in front of the red blocks. A simple example with bones
nihaotomita, looks like the the green block wasn't part of the family Friendly <img src="smileys/smiley1.gif" border="0" align="middle"> Here's a quick event fix + added green block to family cap: https://dl.dropbox.com/u/4714446/prueba2.cap
If you want to fix the head overlap (or any set body part), you can use private variables like this: https://dl.dropbox.com/u/4714446/prueba2_v2.cap