Is there a way to force a CC game to run in 640x480 resolution (without clicking "Fullscreen" option on Application properties -> Window properties)? I mean, change player's desktop resolution to 640 x 480 while he's playing.
Years ago I've made a game and now I'm updating it.
The old version used to run in fullscreen (640x480 resolution). But it lags a lot.
I tought it was a limitation of Construct Classic (I even tried to port this game to C2) - but I see was wrong after trying TL22's alternative method. Now the control is precise, it feels like another game.
This is a "faux-retro" title. It runs in 240p - so it looks "pixel perfect" only in 480p and 720p (exactly 2 and 3 times bigger). The problem is: most people now plays in 1080p - and a retro game like this looks completely deformed in this resolution (1080p is 4.5 times bigger). Linear sampling is way too blurry (many complaints from players about this) so it must run using point sampling now.
I know that players can make the game run in 640x480 (using Windows' compatibility mode).
But I'd like to know if there's a way to set it automatically wihtout using this or "fullscreen" option in "Runtime properties". Even a command line will help.
Any help is welcome.
Thank you very much!