I need to know what the best method for this would be:
My game has ships and their weapons use firing arcs. So if an enemy is in one of these arcs the weapon will auto-target, AND I want a lot of ships, 20+
So, should I use a sprite to detect this (which would mean that the firing arcs are not customizable which I would rather avoid) OR values which could be customized, but maybe slower?
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Top down, side view?
The ball behavior would be the simplest for side view.
Then the path behavior for top down.
Add node at clamp(normalrandom(radius),max +,max-) distance from the midpoint, x, or y depending on how the ship is facing, then add node at enemy x,y.