(TL;DR = read bold)
Hey everyone, I'm not sure if this is addressed somewhere, I did have a look around and found some pretty old posts.
I'm just wondering what's the go with Family.Count?
I've been using it recently to count all of the objects in a family, and it was actually doing so quite fine (I had read somewhere that Family.Count would return 1 due to you only having one 'instance' of the family object in the game)
So yeah, it was working completely fine counting all my objects UNTIL I put a different object in the family. Up to this point, all the objects in the family were different instances of the same test object and I was coding it with families just to save time for when I do in fact have different sprites in the family. Once I put a different Sprite in there, Family.Count ONLY returns 1.
I know I'll probably have to do a For each addition thingy in the meantime, but I kinda don't think the .count function should work completely fine in one case and then break in another...