Fade Behaviour Error?

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  • I made a scooping effect for sprites:

    The source sprite is divided in many little canvas parts. These parts move to the mouse position. When reaching the mouse they should fade out and be destroyed. That works.

    But when repeating the effect the fade out kicks in too fast!

    No idea why <img src="smileys/smiley5.gif" border="0" align="middle">

    But it looks cool already <img src="smileys/smiley36.gif" border="0" align="middle">

    Btw. don't change the part size global to a smaller number, it makes Construct Crash for some reason <img src="smileys/smiley3.gif" border="0" align="middle">

    Here is the Cap file

  • i don have the slighest idea how to help you but the effect you achievend looks just amazing O_O

    wish i have your skills :(

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  • Haven't looked at the .cap yet but couldn't you (have you) tried adding an event that waits for the Fade behaviour to end, before repeating?

  • Yes I tried that, didn't work...

    Oh that's really not advanced, just turns the source sprite in many little sprites, give them RTS Behaviour and let them run at the target^^

    I'm still beginner with Construct too <img src="smileys/smiley2.gif" border="0" align="middle" />

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