I have two sprites belonging to the Enemy family, both of which have the Fade behavior, not activated at start, fade in 0, wait 0, fade out 300. On having their HP dropped to 0 or below, I have an event that sets Fade to activated.
The event works for ONE of these enemies, but not the other. The condition that starts the fade is triggering (I made it set text in a textbox as a debug method)... it's just that the 2nd sprite isn't fading!
The only differences between the two sprites, as far as I can tell, is that,
A) They are different sprites with different animations
B) One has the Tint Plus effect (but I removed it, and the problem still exists)
What more should I be hunting for? What could cause this to happen?