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I'm kind of new to Construct and have been just skimming through tutorials lately. One thing that has puzzled me is that some people are able to perform tasks without events? (E.G. Player movement) Could someone explain this or point me to another topic which discusses this? Does this have to do with scripting? I just want to figure out how to make my games more efficient and less newbish with tons of pointless events. Any help is appreciated.
Behaviours - they are the one alternative to events. Often you can achieve a lot with just the right behaviours.
But bear in mind behaviors will only give you a limited set of abilities, and unless you're making a very simple game, you're going to need events to some extent to control those behaviors.
This is posted in the Construct Classic section, so are you referring to the fact that CC has Python integration, that some very clever users are able to use instead of the event system?
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Behaviors are what I was looking for. Thanks.