[quote:yvskx95j]Currently Construct loads all textures from all objects in to VRAM on startup. This should be improved to be configurable layout-by-layout in future, but that still won't help.
are there any plans for a configuration option soon?
seems kind of odd to load in textures i won't even use until the end of the game when I boot it up...
I'm also working on this project and can scale the render size of the character...
Also, would loading external images work? loading when we need them only?
Or once loaded, can they be forgotten somehow?
if I got the textures down to 256x256 and cut the animation sizes to a maximum of 30 frames at most for the longest animations, 16 for walking, and 6-8 for idle would this be a big help?