Hello, I'm doing some scroll-shooter game, and want to set special path and action for every enemy, but there are few troubles: there will be large amount of enemies on screen, but ones with same names fly to one spot (that can be solved by lot of clones, but that will be confusing), and when I put several actions in one event, they are just ignoring it and go to the last spot. I tried to use "wait" function, but it require to compute time enemies need to move and etc. For sure, I do something wrong. Suppose to make 100+ enemies on every stage, so it'll be great, if solution will be simple.
In sample there are two enemies with same ID, both have own path. Tried to make them move, then stop, make shot and move again by waypoints.
Sry for my english and if my sample is too mazy.