ah ok! thanks so much for your assistance! my cap seems to be stable after the fix..But I am keeping on the lookout for any oddities..
I read that to reduce VRAM, you suggested :
"If you put most of your images on another layout the texture will only be loaded when you create an object. Unloading occurs when switching layouts or using the unload textures system action, just as long as there is no created sprites that are using it. "
Do you mean images set to global? .. Or something else?
also, is there a way of repeating a sprite as an instanced object that doesn't add image clones to VRAM?