Is there anyway to manipulate the draw order of sprites on a per instance basis? I'm messing around with a 45 degree top-down perspective and I pretty much just want object.Z = object.Y. As in, the closer it is to the bottom of the screen the lower the draw priority.
object.ZElevation = object.Y with 3d layering enabled on the layer actually does what I want but the sprite automatically zooms as Y increases.
Yep. Put everything you want to sort in a family, then use the system condition for each object ordered, select the family and input family.y, or give the family a variable via the family manager and use that instead, then add the action send to front.
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That did the trick. Thanks a bunch!