I'm currently trying to figure out how I could basically timebomb a game - which means that I could limit the time a person could play a construct game - for beta tests and stuff. So we could hand out games as beta that would stop working a month or two later.
My first guess was that this could work through the download object - just put up a simple text file that the game downloads at the start of the application, if it finds it the game works - if it doesn't, it'll show a message that the beta is over.
Problem is that the download object doesn't really seem to do anything or I'm setting it up wrong - basically my events are:
At Layout Start - Download file "blabla" into folder "blabla"
If Download failed - Close application
Doesn't seem to work though. It doesn't download the file and it doesn't close the application at all.
If anyone knows a clever way to do this, I'd be happy to hear it!