Hi guys. Just a few general queries about some collision types.
1. whats the difference between per pixel collision and a collision mask? I ask because both seem to be bitmap based, so is there anything to lose or gain?
2. I noticed that my bullets disappeared too early due to bounding boxes making my object destroy the moment the edge touches the enemies, using POINT collision I got a better visual effect where the bullets destroyed overlapping the enemy halfway - is there any potential issues of point collistions not working or failing?
Thanks as always, just want to make sure I am not setting myself up for problems later.