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I need some example with destroyable object.
Example: I have a box. When I shoot at him, he explodes. When he explodes, he spawn a parts of a box. This parts are with physics behaviour.
My game are platformer.
I'm no expert, but this is how I would do it:
masspanicmusic.com/construct/boxexplode.rar (CC r2 version)
It was just made very quickly and roughly to demonstrate, if anyone else has a better method I would be interested as well.
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