I wonder if it is possible to decompile/decode the content of a .cap file?
I'd like to create a c# tool to modify .cap files that's why I'm asking
Thanks in advance for any answer
Why even bother? If you have the .cap, just open it in CC and you have all the assets and code.
Yes but I don't want to open it with CC It becomes laggy when the project got a tons of events / conditions
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Here's a python library I made to do it.
It's basically one for one what cc does when it saves. I've used it to do various things but editing events isn't really a simple thing to do, because .cap files don't store ACEs in a way that's easy to use. It's mainly just numbers and in order to decode it you need to be able to load the plugins to get at the text and such, but I haven't found a good way to do that yet.
Thanks for your answer r0j0hound
I'll give a look at it right now