Hello all, I'm relatively new to Construct but used to use TGF2 extensively.
So far I'm loving Construct and finding it to be a brilliant tool for prototyping some of the ideas I'm working on.
Anyway, I've looked for help and experimented a fair bit but I can't seem to work out the most effective means of doing what I want.
I have a platform style game where the main character can walk, run and jump. However, I want the character to jump a specific distance while moving and do not want it to be affected by the speed of the movement. When the player is not moving and presses jump I want the character to jump a fixed distance straight upward. I'm intending on using a variable to specify the 'state' of the character for controlling which action will be carried out when the player presses the jump button.
My question is, what is the best way to handle the jumping? Is there a behaviour type that I can switch to upon pressing the jump button that will do what I want? It's very important that the jump distance remains a fixed distance in pixels so that levels can be built around it.