Creating exceptions in Families

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  • Is there a way to create exceptions in families using events?

    For example, say I I have a Family called "Soldiers" of which there are 20 different types of soldiers.

    "Bullet" On Collision with Family Soldiers=>Subtract 1 from Soldiers "HP"

    Say I want to make one soldier invincible using events. How can I exclude this one type of soldier, say SoldierEngineer02, from this action?

  • Is there a way to create exceptions in families using events?

    For example, say I I have a Family called "Soldiers" of which there are 20 different types of soldiers.

    >"Bullet" On Collision with Family Soldiers=>Subtract 1 from Soldiers "HP"

    Say I want to make one soldier invincible using events. How can I exclude this one type of soldier, say SoldierEngineer02, from this action?

    By using pv's for example. Use the family manager to setup a pv like "shield". Pick the members you want to make invincible (for example when creating the sprites) and set their "shield" to 1.

    "Bullet" On Collision with Family Soldiers

    Family Soldiers: Value 'shield' not equal to 1 =>Subtract 1 from Soldiers "HP"

  • Thanks tulamide. It was so easy!

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  • or if you could do something like:

    -"Bullet" On Collision with Family Soldiers

    >Subtract "Damage" - "shield" from Soldiers "HP"

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