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If I made a container w/ a "Ship" and "engine Graphics" sprites, BUT the amount of engine graphics sprites is unknown, how would I do that?
So, I might need to make a ship with 2 engine graphics and another with 4.
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Probably better to go with a family. Containers always have the objects contained affected, and or picked.
You could continue to add objects to the container, and use a pv to set opacity, but that seems like a waste.
[quote:2hh5nkmt]Containers always have the objects contained affected, and or picked.
That's what I want. If there are twenty ships and one gets destroyed I want the engine graphics to get destroyed with it.
That's fine unless you plan on making the ship that has 2 the same object that can have 4.
The two extras would be created regardless.
There's also the object pairer...