Okay, so I'm at the verge of despair right now, because me and my friend have been working on an isometric game. Then we upgraded our Construct to 0.99.3, and coded quite a lot of things. Now we notice that it has horribly broken a lot of the graphics in the game:
The walls have been positioned right next to each other with array paste. They're not the only thing that are broken: Other sprites appear horribly mangled and look disgusting.
What on earth changed in 0.99 that basically completely broke rendering of sprites right next to each other? Is there any possible way to fix it, as this is quite a letdown for us, especially since the game is like 99% complete - we'd have to go back to about 80% were we to restart work from an earlier build.
We've been using V-sync (which makes the game run at 60FPS for both of us) with Point sampling all the time. Setting the game to run at Unlimited fixes the problem for me, but not for my friend, and I wouldn't like to use this as a solution anyway.
What on earth could we do? Putting "padding" walls behind the walls that are broken would only partially solve this - some sprites would still be mangled. Is there any possible way to make newer construct caps openable in older builds, particularly 0.98.9?
This is seriously the worst thing that has happened to us with this project. Any kind of help would be appreciated.