I have multiple instances of the same object (2-4 players), and I want them to push each other away when they collide ..so I want to know which one of them is on the right side and which one is one the left side from each other when they overlap...
I tried to do it like this: (I'd use the 'Direction' value later in the pushing event)
+ Sprite overlaps Sprite
+ Sprite: X Less Than Sprite.X
+ Sprite: X Greater Than Sprite.X
but I guess construct doesn't know I want to compare the X of the two different instances that overlap like that..
<font color=red>tldr:</font> how do I correctly compare the X of Sprite(1) from Sprite(2) ?
(1) meaning instance1 and (2) meaning instance2 of same sprite
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