currently my lighting looks like this simplified version of my layer structure:
0 A layer with GUI
1 Layer with 75% Black background (to darken everything, I may later change the opacity of the layer to simulate daybreak or something)
2 Layer for sprites
3 Layer for shadow-caster objects beneath the sprites
4 Background Layer for all textures/sprites that go behind all other objects (ground level)
Now my first try was to simply put a light on a layer between 2 and 3. This results in a complete black level except for the part where the light was placed, all shadows act as like 100% opacity.
If I add the effect "additive" it starts to look a little better, still it's dampened by the "darkness"-layer 1. Screenshot:
Then I recreated a tip from somewhere in this forum, to use a sprite on layer 1 and set it to effect "erase", that works - but without the shadows. Coloring of the "light" is also not possible. since it only partial erases layer 1... Screenshot:
How do I add proper colored lights that play nice with my shadow-caster objects?
Thanks would be much appreciated!