Hi. I'm making a platformer exploration game, and I decided to have checkpoints since the levels are pretty big and stuff.
Alright here's what I have
� A sprite of the checkpoint that turns on and off to let the player know they activated it
� Health bar for the player
� Checkpoint variables
So basically, the player dies, they gain back their health, and are teleported to the last checkpoint they touched. And there will be multiple checkpoints in the level, like 3 or something.
Here's a screenshot of the editor (I didn't make it refill health yet, as it only decreases to 0 as of now)
And here's what happens
As you can see, the player object just stops in mid air, it is where I want him to drop down from, but he's stuck in that position and can't move around no longer. Any way to fix this at all? Or is there an alternate event to move back to the checkpoint and still make the player active? Because from what I see, I can still change directions, its just that it seems like everything else in the platform movement behavior turned off. Any help will be appreciated, thank you.