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This has been bugging me for a while. Whenever i make a Physics object, it falls right through the canvas no matter what i do. How can i fix this? It works fine with a behaviour like Platform.
Did you gave Canvas a Physics Behaviour?
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Even if you give the canvas a physics behavior, I'm not sure what good it would do. If your canvas is constantly changing, there's no way to update the physics collision mask to apply to that.
Yeah, as Chef says "Canvas and Physics DNA just won't splice."
Physics has no way to do pixel collisions. Canvas can only do pixel collisions. You'll have to think of some other way to do what you want.