Hello! I'm Venomous Woe, and I'm new here. Pleased to meet you!
I'm designing a game using Construct Classic, and I'm running into a bit of trouble. See, the game is basically a 2D,top down, twin stick version of Wing Commander Privateer, and one of the functions I want to implement are space stations where the player can buy ships, receive quests, and save their game. What I'm stuck on is how to create the menu system.
See, I want the menu system to present four main options when the player comes in contact with the station: Buy Ships, Talk, Trade, and Save Game. From there I want to implement additional options. Here's an example of what I'm talking about (names are tentative and subject to change):
Root Menu -> Buy Ship -> Viper-class (2000 credits)
Scythe-class (5000 credits)
Doberman-class (15000 credits)
Talk -> Andrew Veers
Donald Stone -> (Quest Line)
Trade -> Buy -> (List of commodities)
Sell -> (List of possessions)
Save Game -> (List of save slots)
Any how I can implement this? Thanks! Having a lot of fun with Construct so far!