Bosconian space station

This forum is currently in read-only mode.
From the Asset Store
Space station themed set of tiles for your platformer game.
  • I'm fiddling around with Construct a bit, and I'm trying to make a Bosconian clone.

    It's an old video game where the player is in control of a stereo typical space craft and flies around shooting asteroids, space mines, suicidal kamikaze enemy ships, and space stations.

    The space stations look a bit like this:

      O   O
       \ /
     O---H---O
       /   O   O
    [/code:3lfrmvgi]
    
    The 'O' are bullet spawning spheres, and the H is the central hub that can only be shot from above or below. If the central hub is shot, or all six spheres Have been shot, the space station is destroyed. 
    
    I've been mucking about with containers, but that hasn't really worked out for me. According to the wiki, if 1 sprite in a container is place anywhere, all the other sprites associated with it should also be spawned, and if 1 sprite in a container is moved, all other associated sprites should move with it, but I don't see that happening in my .cap.
    
    Does anyone know how to make containers work for me, or how to make a space station like describe above?
    
    The help would be appreciated.
    
    cap can be found here: [url=http://www.mediafire.com/?rw31pml90pwmuij]http://www.mediafire.com/?rw31pml90pwmuij[/url]
    
    Edit: Never mind, I was doing it wrong. Sorry for the inconvenience.
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)