Best texture format?

This forum is currently in read-only mode.
From the Asset Store
Best car suspension with spring effect and very cool terrain generation.
  • Hi there, I?m getting started with construct and after a few tutorials now I?m on my own (with the Wiki?s help) trying to figure out how each thing works. Regarding sprites I have a question, which format is the best for the sprite?s and other object?s textures??

    Sorry if the question has already been answered or if it is dumb

  • Hi there, I?m getting started with construct and after a few tutorials now I?m on my own (with the Wiki?s help) trying to figure out how each thing works. Regarding sprites I have a question, which format is the best for the sprite?s and other object?s textures??

    Sorry if the question has already been answered or if it is dumb

    Well in the case of construct, just use png's, because it converts everything to png's anyway.

  • Yeah, just use a lossless format (ie. not jpeg, it's lossy).

  • Thank you! I�ll do it. Perhaps in a few days I�ll post the space combat-rts hybrid I�m trying to create

  • What I noticed, if you want to bring transparancy with your png you should make 24bit-pngs, I made some 8bit ones and the transparancy wouldn't come in. But perhaps that was a bug in the last version and is now fixed.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What I noticed, if you want to bring transparancy with your png you should make 24bit-pngs, I made some 8bit ones and the transparancy wouldn't come in. But perhaps that was a bug in the last version and is now fixed.

    The first 24 bits are the image information (3x8bits R,G,B), and the alpha channel is stored in the extra 8bits that make up the 32-bit PNG file.

    Google RGB and RGBA for more info.

    Krush.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)