I need to create the objects... mostly because they are weapons that go on player and enemy ships, and can be changed and destroyed without a host ship, and it would be quite good if i could set the value the way that i wanted as shown in the example cause otherwise i would need to make events for all weapons in the game, lets say around 20-30weapons *8 so around 100-200 events... instead of just 8 events this way...
I mean its quite simple,
create object by name "kifla",
set "kifla" value to something,
but i dont know how to set values based upon the name of the object. Isn't there some python thing or whatnot to do that?