Anyone had issues only present when in Debug Mode?

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  • I have a strange problem at the moment.

    I have an action that's meant to be activated when the character

    has stopped moving, via the platform behavior controls.

    When I run the project, it works perfectly.

    However when I run the debug.....it doesn't register it at all?

    It acts as if the character doesn't stop moving, even though

    visibly it has?

    Has anyone encountered anything like this previously, discrepancies

    between running the game and running it in debug, and if so please

    have you been able to find a solution?

    This is a really frustrating problem to have, because it could be

    occurring with things I can't identify as easily as this.

    I'd really appreciate any help I can get with this

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  • Occasionally games do run differently in debug mode. It isn't anything to worry about, and there isn't much that can be done about it either.

  • Darn that's a real shame Dx,

    Thank you very much for responding and letting me know about this so quickly ^^;

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