I have a strange problem at the moment.
I have an action that's meant to be activated when the character
has stopped moving, via the platform behavior controls.
When I run the project, it works perfectly.
However when I run the debug.....it doesn't register it at all?
It acts as if the character doesn't stop moving, even though
visibly it has?
Has anyone encountered anything like this previously, discrepancies
between running the game and running it in debug, and if so please
have you been able to find a solution?
This is a really frustrating problem to have, because it could be
occurring with things I can't identify as easily as this.
I'd really appreciate any help I can get with this