Here's the final .cap.
I fixed the jumping animation problem by adding "Is jumping" condition to
Is on ground
-->Overlaps tiled background at offset.....
-->Is not moving
If you toggle this "is jumping condition",the player will jump a little while below and while jumping,he will animate(Crawling)
I don't know why this solved the issue.
What's the logic here?
How can the player be on the ground and jump at the same time?