Achievments and Unlockables

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  • I need to know how to make acheivments and unlockables for my game, Down-Fall. I want these acheivements in my game

    > Zombie Slayer: kill 1000 zombies

    > Urban Survivior: complete the "Urban Dead" scenario

    > Buckets of Blood...on the dance floor: complete the "Blood on the Dance-Floor" scenario

    > Found in the Blizzard: complete the "Bloody Blizzard" scenario

    > Jungle Fever: complete the "Tropical Plague" scenario

    > For the last time...THIS ISN'T CALL OF DUTY!!!: complete the "Black-Ops" scenario

    > Fashion Maniac: unlock all character skins

    > Time-attack Pro: complete all 3 time-attack maps with the high score

    > Onslaught Juggernaught: complete all 3 onslaught maps with the high score

    > I'm a Zombie Fan: unlock all wallpapers

    > This music is KILLER: unlock all music tracks.

    I need to know, what I need to do to make this happen.

    Unlockables

    ------------------------------------

    > Character-Skins

    - Rambo: kill 250 zombies

    - Robo-Cop: complete the Urban Dead scenario 5 times

    - Track-Runner: play all the Time-attack maps

    - Man in the Trench-Coat: play all the onslaught maps

    > Wallpapers

    - Set 1: beat the urban dead scenario 3 times

    - Set 2: beat the black ops scenario 3 times

    - Set 3: beat the tropical plague scenario 3 times

    - Set 4: beat the bloody blizzard scenario 3 times

    - Set 5: beat the blood on the dance-floor scenario 3 times

    > Music

    - Track 1: get the high-score on the Public Assembly time-attack map

    - Track 2: get the high score on the Mines time-attack map

    - Track 3: get the high score on the Village time-attack map

    - Track 4: get the high score on the Tanker onslaught map

    - Track 5: get the high score on the Marsh-Lands onslaught map

    > Modes

    - Apcolapse Scenario: complete all scenarios

    - Nazi Zombies onslaught map: get all acheivements

  • If you want to save the achievement stats to a file, take a look at INI files http://www.scirra.com/forum/viewtopic.php?f=8&t=4328&hilit=Save

    I'd say the easiest way to make it so you unlock it once is to check when the player meets the objectives then add the comparative condition

    INI.ItemValue("Achievements","Achievement1Unlocked") equals 0[/code:1xxowpsc] 
    so that it only does it when the achievement isn't already unlocked
  • Is there anyway to do it without using Phyton?

  • Take a look at variables. You can make a variable on zombie deaths and add 1 to the variable every time a zombie is killed.

    Then add a system event that checks the variable. When it's equal or higher than 1000, your achievement is unlocked.

    edit: not sure on how you would save your progress..

  • Thanks again! This has helped alot, mabye I could use the same system on the others as well. Like for a unlockable I have, you need to complete it 3 times to get the unlockable, every time I complete it, I could add 1 to the variable until you get three...

  • Ah, what I shared must look like Python, but don't worry, its all done with events. Take a look at the map editor/loader I made here: http://www.scirra.com/forum/viewtopic.php?f=8&t=1721

  • What does that do? I know I must sound like a retard but I'm only 14 and new to construct, take it easy please

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  • Heh, no problem. It's a map editor that lets you place objects and save their positions and then later load them again. I sent you the link so you could download the cap files and see how they work.

    However, I will try to create an achievments cap/tutorial for you and post a link here later (probably over the weekend as I will be pretty busy for the rest of this week ).

  • Here is one way to do achievements:

    http://dl.dropbox.com/u/5426011/examples4/acheivements.cap made in 0.99.97

  • Jayjay and R0J0hound, wanted to let you know that I downloaded your examples, thanks.

  • Jayjay and R0J0hound, wanted to let you know that I downloaded your examples, thanks.

    Awesome, glad to hear they're put to use

    Edit: Incase anyone wants to see a cap just for saving and loading achievements, see here http://www.scirra.com/forum/viewtopic.php?f=8&t=9418

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