(Before I say anything I'd like to thank Deadeye for his tutorial on animation )
My character can move up, down, left and right and it plays the animation of him walking properly.
When he stops moving he goes back to his standing animation, like he should.
When you are walking up/down and you press either left or right at the same time he doesn't change direction or stop moving.
When you are walking left/right and you press up or down it DOES move him.
I'm wondering if this is a fault in my event layout, or if it is some kind of a bug in Construct? I tried changing it from "Move Left" is down to key is held down but that didn't help.
I tried removing the 8 Direction behavior (I switched it from 8 to 4) and made the sprite move manually but that caused a new problem; the sprite moves but it won't play the walking animation.
I meant to copy the .cab to my player before I left for work but I accidentally copied the .exe instead, so I'll have to wait until tomorrow before I can post it.
Not that its likely to help, but;
Oh, I just started using Construct yesterday and tried getting a crop system working, so don't mind the fact that I only have the "facing down" animation for it added, and the fact that for some reason you have to hold down the shift key even though it is set to "pressed"... and never mind the fact that if you hold the key down for too long it locks you on the "standing still" animation when you try to move...
One problem at a time.
Well, thank you very much for any suggestions that you might have! I expect a certain amount of frustration whenever I try to learn a brand new program so I'm patiently optomistic about moving my old project to Construct.