can you serialize these or does it require information created each runtime?
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They're pointers to classes which are created/destroyed every runtime, so they'll change.
You can't (and wouldn't want to) manually save the states of the CRunObject or CRunObjType classes themselves, but you can save pointers to them by using these VRuntime functions:
virtual void SerializeObjectPtr(CRunObject*& obj, bin& ar) = 0;
virtual void SerializeObjectType(CRunObjType*& pType, bin& ar) = 0;[/code:3qpx6ba0]