Picking. I've been looking through some picking operations, and wow...there's alot going on there. I get some of it, but in the interest of distilling, as a simple example
let's say I have
*CRunObject Hello; //already pointing to a single instance of an object
what command(s) would pick this object and allow it to continue down to the next subevent or actions?
what if I had *CRunObject Hello, and *CRunObject Goodbye, how can I make both of those picked
do you have to explicitly tell it to suppress elses, to run subevents, and run actions every time? or does it depend on the complexity of the particular picking operation?