Yes, it worked! : D
Semi-worked at least.
The serialization in serialize.cpp worked fine with that you posted. However, in runtime when it is supposed to load the serialization, it fails even if I just copy paste the loading part from the serialize.cpp file.
This is not needed by me though since the game we are writing never loads in runtime so it works for me. However if I am supposed to post the plugin onthe forum, it would be nice to fix this. Any ideas on how to?