My feature request is:
Make the parameter "Not affected by time scale" with the optional "true" or "false" obviously on every object.
Why that's useful?
Because if someone want to make a "bullet time" effect, but doesn't want the player to be slow too, then he just need to set "Not affected by time scale" to "true".
This has been requested a lot but is difficult in Construct 1, I'll try and put it in Construct 2!
In the mean time you can work around it by speeding up your player by dividing by the timescale (eg. speed = normal speed / timescale).
Develop games in your browser. Powerful, performant & highly capable.
for construct 2 besides a toggle, an override would be nicer.
Per-object timescale, global timescale
Well there goes the theory of relativity....