In a next version could we able to change Hue, Saturation, Brightness, (expecially Hue) and other sprite parameters like these at runtime?
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Wouldn't changing the color filter at runtime essentially amount to changing the hue? And if you wanted a custom color, you can use the expression RGB(R,G,B) for that.
Ah I thought I wrote a shader for that but on inspection it turns out I haven't released it! I'll dig it up when I get home
Unless you mean you need a way to calculate colour values, in which case a colour calculator plugin would be handy to make
both
~Sol
A Hue shader? Please release