i checked the object count threads to find a solution to my problem but it just dont works for me.
i need a simple counter event
Every random seconds will create an enemy, now want every single enemy add once 1 to my global "current enemys" var.
Every enemy is exactly the same sprite, i tried it with the familie thingy but i cant get into it.
so i heard something like:
1. For each "enemy" -
*subevent* Trigger once - add 1 to global variable XXX
i also tried alot of other stuff but i just keep failing on this.
now i have the feeling as soon as the second enemy is created, the trigger once event is broken and every 1 or few MS it adds another 1 to my global var.
Would be nice if u could help me there. And if this is the case, pls make go more into detail like i did for the events
Thx and good night.