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New game, insert sprite, give it an image of some sort so you can see it rotate, give it RTS movement.
Make event - always Sprite: Move to mouse.
Run. Works normally. Turn off pathfinding, run again. No rotation this time, even though it's checked.
Fixed; in 0.83, or pluck it off the CVS now (RTSMov.csx).
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Not fixed, the enemies in the .cap I sent you stop moving anyway.
.83 fixes the bug on my comp. Are you sure that's the same bug you're referring to? This bug wasn't about movement, it was about rotation.