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New game, insert sprite, give it an image of some sort so you can see it rotate, give it RTS movement.
Make event - always Sprite: Move to mouse.
Run. Works normally. Turn off pathfinding, run again. No rotation this time, even though it's checked.
Fixed; in 0.83, or pluck it off the CVS now (RTSMov.csx).
Not fixed, the enemies in the .cap I sent you stop moving anyway.
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.83 fixes the bug on my comp. Are you sure that's the same bug you're referring to? This bug wasn't about movement, it was about rotation.