Picture bigger than resolution bug

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  • Since I posted this a month ago inside another topic and didn't get any replies, I'm making this a topic to see if someone can give me some feedback.

    I found out that if I try to load an image in the picture editor, that is bigger than my system's/monitor's resolution, it simply won't load. The same way if I resize the picture editor's canvas to a size bigger than my system's/monitor's resolution, the canvas immediately gets cleared. I'm using 1024x768, so if I try to load or make the canvas something like 200x769 (1 pixel taller than my resolution) everything gets cleared. The same happens for the width.

    I changed my system's resolution to 1152x864, and was able to load bigger images (1152x864 max size). However when I changed my resolution back to 1024x768 construct crashed.

    Is this happening to someone else?

    *Normally I could split the image into several objects, but since I'm trying to load a big texture for a mesh object, I'm not able to do it.

  • I can make an image larger than the screen resolution without issue. I suspect it may be an issue with the graphics card. What graphics card do you have and how much VRAM is on it?

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  • My graphics card is a GeForce 9400 GT with 512 mb of ram, running under windows 7 32 bits.

  • Have kinda same problem, most time if picture is a size of 1024x1024.

    When loaded picture is 128x128, 256x256, 512x512 error dont happen much but if the picture is not square it happens also a lot at a kinda random occasion.

    my video card = GeForce GTX 260 1.8 gigh ram

    windows 7 64 bit

    i7 CPU 8x 2.7ghz

    All my png's are square but this still random happens:


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