been playing some modern games lately, since i got a new pc with all the dx11 eye candy, and started thinking:
would it be possible to implement something like parallax mapping(or its variations) in the construct?
because, if im not completely wrong, its still just a 2D texture effect used to make an illusion of depth, correct?
and since there already is bump mapping in construct, i was thinking why not parallax..
i think it could make a 2d game look really stunning when used subtly and carefully.
which lead me to wonder why it hasnt been used in 2d platformers, for example, very much. i really like the way it looks and while it could potentially go to waste in a 2D game where you cant rotate around textures, it would still add some depth to visuals.