Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
if one picks BoxA (member of BoxFam) and pairs it with CircleA
one should be able to say
for each paired BoxFam, pick CircleA
for each paired BoxFam, pick CircleFam
for each paired BoxA, pick CircleFam
I actually tried one of those thinking that it would work.
Don't Containers already do this?
Containers are permanent, quite often we want to change pairs.
use the pairer plugin.
Which lucid is talking about in his post. You see, the pairer plugin isn't polished just yet.
really. well now, it would be nice to get official comment on this. not good to be in the dark, makes users not use it even tho it could work if done a certain way or things are avoided when using it. its what i believe anyway.
Develop games in your browser. Powerful, performant & highly capable.
Unless you use a pv or something, how would the pairer know know which object in the family to pick?
this is a really old post
it would pick the paired objects in the family,
red, blue, and green, are all in family color
pair red with hello
for each hello, pick paired color
so it would pick red
I'm not sure if I read this topic right but if you mean containers should be able to work with families then yes, I agree. I can see the challenges to implementing that of course. The code would work differently or break entirely if 1 member of the family didn't have the corresponding contained object.
Edit: would probably be better to just use an ID value like I've been doing.