Node based event sheet editor for more visual workflow.
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What do you mean?
plz no, i prefer the event sheets, i hate having to scroll horizontally, as well as vertically
I can't see the real benefit, it takes more space and takes longer to view, at least from those screenshots. I did briefly consider once upon a time - aka a long time ago - a flowchart editor, but it's definitely not as intuitive in most cases as the current editor.
It seems like a good idea to look at, but I think in reality, it would be impractical. If you have 100 events set up like that (which isn't all that many), you'd have a massive, sprawling, tangled mess, which you'd have to scroll for miles over.
Nodes are good for things like making procedural textures in Maya or something, not necessarily for code. I would much prefer the event system. It's more like a traditional block of code, only you don't have to worry about things like syntax and whatnot.
exactly, if you look at any programming language its set up so you scroll down and up, you organise your work so that its this way, even though you could make it a single extremely long line.
this is probably why construct does it this way, its a tried and true method.
yeah, the unreal engine uses this
I forgot what they called it
but in practice, it's kind of annoying really
I think it would be a super awesome way to create neural networks
but, not games
i would also like construct to stay the way it is regarding this feature. i've had my fix of that nodey-linkey-paradigm with vvvv. it's pretty cool, maybe you can have a try at it, aritz; but it is just too alien a concept to fit into construct.
This is not a stupid request. I love node-based interfaces - if they're done right. Fusion if freakin fantastic in that regard and I'm pretty sure it could work for Construct as well and might even increase productivity.
The problem I have with this is that it would be a huge architectural change and the current system isn't broken. It's just a different approach. And right now, there are other things to tackle - The biggest architectural change I'd like to see would be that we could deploy on different platforms, cause that would have the biggest direct effect on Construct.
The only time you would want to do this is when you want to go non modal.
It might be useful as a sub-window for layouts, for assigning behaviors, families, etc.
But I agree the event sheets need to remain linear.
That makes sense; being able to see an application top down would indeed be useful.
It have not benecesary a replacement for the current event sheet editor. It would be a tree style event sheet navigator or viewer. I think that the current system is very usefull, but when the projects are becoming biggers, it would be usefull to have a quick preview of the general "flow" of the project. And here you would select an event and highlight it in the current editor; basically, an explorer.
Thomas: Yes, definetly Fusion is awesome. I think is like comparing After Effects and Fusion interfaces. For quick and "simple" composition, I am more comfortable with After Effects. It is based in layer concept. So, when you are making more and more layers and precompositions, it becomes a chaos. For larger projects with more people, Fusion is cleaner and more "readable". After Effect works in a linear mode, but it have too a node based explorer, not editor.
dkdoom: I know this software. But this program is two "low level" node editor, I think. But a good reference.
Interesting link to see Fusion interface in action: http://www.eyeonline.com/Web/EyeonWeb/marketing/21reasons/21reasons_3.aspx