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so why bother?
it's gonna hurt me... this happened to me twice before, won't happen to me anymooore
^^
<img src="http://www.artistdirect.com/Images/Sources/AMGCOVERS/music/cover200/drc000/c034/c03480sovb9.jpg">
Oh Lord... here we go again....
*facedesk*
~Sol
Ok, I've got nothing to say, so without further ado...
<img src="http://img165.imageshack.us/img165/333/kilroywashere.png">
What? This thread is gonna be epic, I couldn't pass it up!
rogerty, all i have to say is whaaaa......
sorry, my mistake. Wrong weezer album.
<img src="http://www.punknews.org/images/covers/weezer-pinkerton.jpg">
I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement.
Ok.
Feel free to let us try some epic online battles, in an early version of your game.
> I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement. > Ok. Feel free to let us try some epic online battles, in an early version of your game.
> I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement.
>
Whem I get that working I will.
How are you making it? HTTP/Download object would be notoriously inefficient for this.
Develop games in your browser. Powerful, performant & highly capable.
posting in epic thread
edit:
why? if the game is not so fast paced (ie. ogamelike) the http object is perfect (well would be more perfect if one could POST more than one time per http object)
It's an RPG, the HTTP object would only be useful for very slow turn based games.
Since th grid movement akes other players jump I'm not going to to an rpg.
Instead I'll do a space game.
But how are you making it?
The HTTP object connects to a php file that handles most things.
A mixture of PHP and SQL
It gets the number of players online and there X,Y co-ordanrts and angle.
Then sprites on the layout are set to those.
Okay, whilst it will work I'd imagine it'd hammer the server pretty hard.. how often do you check for updates?